do
d9 $ midicmd "stop" # s "midi"
hush
generateMelodicSeed = slow 4
$ linger 0.5
$ repeatCycles 3
-- $ palindrome \n
$ (+ (slow (irand (4)+1) (sometimes (inversion) (run (irand (4)+1)))))
$ slow ((irand 3) + 1)
$ e ("x"<~>(irand 8)) 8
$ "x*16"<~>(irand 5)
d9 $ midicmd "start" # s "midi"
d1
$ note
((scaleP scalePattern
$ off 4 ((+ 2 ).slow 2)
$ off 1 (inversion.slow 2)
$ off 3 (inversion.slow 3)
$ off 1.5 ((+ 2).rev.slow 2)
$ generateMelodicSeed
))#s "[pe-gtr:10,midi]" #gain 1 #orbit 0 #midichan 1
index > /home/xinniw/Documents/garden/NZ
video game program.md
NZ Video Game Program
ideas for activities:
- - play a TTRP game together
- select a game, buy it
- learn it
- bring it it
- - design a TTRP game together (multipart)
- - design a mod to an existing board game
- - design a paper version of an existing board game and change the rules
- - if you were in a video game what would your character be (drawing)? What would the level look like?
- - bring in a game
- - myst
- - tagpro
- - oquonie
- - minecraft
- - rock game
- - guests
- lea
- audio designer
- visual designer
- software developer
- - prototype a game on paper
- - dress up game
- - platformer
- - fighting game
- - build mazes
- - demo of game tools
- - bitsy
- - rpg maker
- - twine
- - unity
- - blender
- - queer art and activism in games
- - bisexuality as a game mechanic vs. Canonical bisexuality
- - how could it be designed better
- - create an interactive story in twine
- - game design topics
- - simulation and stylization
- -
icebreaker questions
- - favorite games?
- - favorite video games ending?
- - who are your favorite characters in video games and what do you like about them?
- - video game history
additional cool things
- - playlist of video game soundtracks
- -
structure
- spend an hour on Monday to plan Friday
index > /home/xinniw/Documents/garden/NZ
video game program.md