let melody = slow 6 $ "0 2 [4 8 .] [3 4 3] 8 4 9"
d3
$ note
((scaleP scalePattern
$ (rotR 4)
$ (+ slow 8 "x" <~> ((0.25 ~>) generateMelodicSeed))
-- $ slow 4 \n
$ generateMelodicSeed
))#s "[pe-gtr:8,midi]" #gain 1.2 #orbit 2 #midichan 3
d9 $ midicmd "start" # s "midi"
do
cps (86/60/2)
d9 $ midicmd "midiClock*48" # s "midi"
index > /home/xinniw/Documents/garden/Permacomputing.md
Permacomputing
Borrowed from the term [Permaculture], permacomputing is a branch of computer science that seeks to make computational technologies that are ecologically sustainable and immune from the disruptions that are accompanying the climate crisis. Themes include: - highly efficient software that is capable of running on old, low-power hardware - open source software and hardware - resilient minimal operating systems capable of being built for scavenged, improvised computers in the event of a civilizational collapse. (see: Collapse OS)
The term was coined by demoscene artist (viznut)[http://viznut.fi/texts-en/permacomputing.html], who has written about it extensively.
index > /home/xinniw/Documents/garden/Permacomputing.md