d1
$ note
((scaleP scalePattern
$ off 4 ((+ 2 ).slow 2)
$ off 1 (inversion.slow 2)
$ off 3 (inversion.slow 3)
$ off 1.5 ((+ 2).rev.slow 2)
$ generateMelodicSeed
))#s "[pe-gtr:10,midi]" #gain 1 #orbit 0 #midichan 1
scalePattern = slow 12 ""
hush
scalePattern = slow 16 ""
index > /home/xinniw/Documents/garden/Production.md
:cc-by-nc-sa:
Production and Mixing
Mixing workflow
- turn everything down to silent
- Bring up the drums until they sound nice
- Bring up the bass until it sounds good with the drums
- Bring up each of the other elements until each fits and doesn't conflict
Get rid off unnecessary low frequencies
- use and EQ to remove the frequencies below 20-30 hz on individual tracks... they add up in the mix and can clutter things
FX in general
- for many effects where a dry wet is used (reverb and delay), its better to put them on a bus than on the track fx
Compression
- turn the ratio up
- turn the attack and release up
- turn the threshold down until it starts to engage
- adjust attack until the bass sounds good
- adjust the release until the treble sounds good
Reverb
- put it on a bus
- compress your verb... try it...
Layering
one strategy for creating more interesting timbres in arrangements is to layer timbres together. Layer synths, guitars, horns, basses, ect...
Hocketing
a melody can be made more interesting by alternating which instruments play a given note in the melody. This is called hocketing.
index > /home/xinniw/Documents/garden/Production.md